Firing
RPM, fire intervals, magazine and bullet cost
Database // Weapons
Search mined, player-facing weapon records. Compare raw indexed stats, inspect progression, then continue configuration in the Build Planner.
See what the Miner has connectedMiner verified // Weapon system map
The installed client maps every catalogue weapon to its internal configuration. Firearm parameters are complete; runtime effects remain separated until their trigger math is proven.
RPM, fire intervals, magazine and bullet cost
Bullet identity, velocity, gravity and distance behavior
Loop, empty and staged reload timing templates
Accuracy, scatter, stability, recoil and ADS references
Accessory slots, ammunition bindings and static modifiers
Weapon skill IDs and runtime logic queued for resolution
Weapons v1 is identity-complete for the current installed snapshot. Compatibility, calibration, selectable ammunition, crafting ownership, and partial progression states remain evidence-typed rather than guessed.
The catalogue could not load the current Build Planner dataset. No fallback facts were substituted.